計算機英語高級詞彙彙總

3D(Three Dimensional,三維)

計算機英語高級詞彙彙總

3DS(3D SubSystem,三維子系統)

AE(Atmospheric Effects,霧化效果)

AFR(Alternate Frame Rendering,交替渲染技術

Anisotropic Filtering(各向異性過濾)

APPE(Advanced Packet Parsing Engine,增強形幀解析引擎)

AV(Analog Video,模擬視頻)

Back Buffer(後置緩衝)

Backface culling(隱面消除)

Battle for Eyeballs(眼球大戰,各3D圖形芯片公司爲了爭奪用戶而作的競爭)

Bilinear Filtering(雙線性過濾)

CEM(cube environment mapping,立方環境映射)

CG(Computer Graphics,計算機生成圖像)

Clipping(剪貼紋理)

Clock Synthesizer(時鐘合成器)

compressed textures(壓縮紋理)

Concurrent Command Engine(協作命令引擎)

Center Processing Unit Utilization(中央處理器佔用率)

DAC(Digital to Analog Converter,數模傳換器)

Decal(印花法,用於生成一些半透明效果,如:鮮血飛濺的.場面)

DFP(Digital Flat Panel,數字式平面顯示器)

DFS(Dynamic Flat Shading,動態平面描影,可用作加速)

Dithering(抖動)

Directional Light(方向性光源)

DME(Direct Memory Execute,直接內存執行)

DOF(Depth of Field,多重境深)

dot texture blending(點型紋理混和)

Double Buffering(雙緩衝區)

DIR(Direct Rendering Infrastructure,基層直接渲染)

DVI(Digital Video Interface,數字視頻接口)

DxR(DynamicXTended Resolution,動態可擴展分辨率)

DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC爲基礎)

Dynamic Z-buffering(動態Z軸緩衝區,顯示物體遠近,可用作遠景)

E-DDC(Enhanced Display Data Channel,增強形視頻數據通道協議,定義了顯示輸出與主系統之間的通訊通道,能提高顯示輸出的畫面質量)

Edge Anti-aliasing(邊緣抗鋸齒失真)

E-EDID(Enhanced Extended Identification Data,增強形擴充身份辨識數據,定義了電腦通訊視頻主系統的數據格式)

Execute Buffers(執行緩衝區)

environment mapped bump mapping(環境凹凸映射)

Extended Burst Transactions(增強式突發處理)

Front Buffer(前置緩衝)

Flat(平面描影)

Frames rate is King(幀數爲王)

FSAA(Full Scene Anti-aliasing,全景抗鋸齒)

Fog(霧化效果)

flip double buffered(反轉雙緩存)

fog table quality(霧化表畫質)

GART(Graphic Address Remappng Table,圖形地址重繪表)

Gouraud Shading(高洛德描影,也稱爲內插法均勻塗色)

GPU(Graphics Processing Unit,圖形處理器)

GTF(Generalized Timing Formula,一般程序時間,定義了產生畫面所需要的時間,包括了諸如畫面刷新率等)

HAL(Hardware Abstraction Layer,硬件抽像化層)